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katatagames

Where does Top Run revenue come from?

Let’s talk a bit about mobile revenue distribution. Wonder on which platform Top Run performed better in terms of revenue?

This post is only about mobile version of Top Run, released on Android and iOS. It is a free-to-play game, so we have two sources of revenue here: ads and in-app purchases. We will not talk about absolute numbers, but percentage share of a platform.

First thing we need, is distribution of downloads between iOS and Android to put other numbers into some context. Top Run was downloaded 124,000+ times on Android and 93,000+ time on iOS. 215,000+ times in total.

Downloads Distribution

Profit Distribution (Including Ads)

This metric takes into consideration 30% (roughly) cut Apple and Google take from the IAP revenue. Does not include our local taxes.

In-App Purchases Revenue Distribution

This does not take into account Apple’s and Google’s cut or any additional taxes. Pure revenue.

Top 10 In-App Purchases

  1. Infinite Tokens (32% of all purchases)
  2. Full Game (low tier) (24% of all purchases)
  3. Remove Ads (15% of all purchases)
  4. Cybervaders Arcade
  5. Full Game (medium tier)
  6. Full Game (high tier)
  7. Evil Buddy Skin
  8. Pug Buddy Skin
  9. Robocorn Buddy Skin
  10. Anti-Banana Kevin Skin

This is multi-platform Top 10, includes both iOS and Android. Interesting difference between platforms here is that on iOS, Full Game (low tier) is the most popular purchase.

Another fun fact is that when we added the token system to Top Run, our intention was not to earn money on it – we simply wanted a way to limit playtime so that players’ didn’t get bored too quickly.

If you’re interested in some other metrics – send us a message, and we might be able to share them 🙂

Have an adopted animal? We have something for you!

We’ve had banners promoting dog adoption from the very beginning in Top Run. Today we’d like to expand on that and from now on we’ll be giving in-game Cybervaders arcade for free to anyone who’ll send us a photo of their adopted animal (not only dogs!)

Where?

In mobile version of Top Run, both Android and iOS. Cybervaders is already available to everyone in the console/PC version.

What do I need to do?

Not much!

  • Send us a photo of your adopted animal (dog, cat, cow, anyone!) on Twitter, Facebook, Instagram, Lena’s Instagram or just email it to us. We’d also appreciate a little backstory, but it’s absolutely not required.
  • Wait. We’ll get back to you with a code to Cybervaders!

Why do you do it?

Because why not? It may not boost animal adoption rates, but we’re glad to reward people who adopt animals in any way we can!

Top Run April 2020 Update

We’re releasing our first update to console/PC versions of Top Run! Here are release notes:

New Features

  • Added new world, Suburb, which unlocks at level 18
  • Added Hammer Time, an event when only Hammers would spawn for some time. Can only happen from level 9 and higher

Cross Platform Fixes (Xbox One, Nintendo Switch, PS4, Steam)

  • Fixed an issue where no button was selected by default on Pixel Upgrades screen
  • Fixed an issue where trail won’t render when Kevin is on Hover Magnet
  • Fixed an issue where controls would stay disabled after resuming the game if it was paused at the very start of the run
  • Fixed an issue where imprecise score is displayed on the scoreboard
  • Fixed an issue with overflowing text on the scoreboard
  • Fixed an issue where cages with friends would sometimes fall on the side or float around
  • Fixed an issue where Lava Floor announcement text would block screen in German localization
  • Reduced bloom strength in menus

PS4 Fixes

  • Fixed an issue where some trophies won’t unlock after completing everything required for them

The update is already out for Xbox One, Nintendo Switch and Steam and will be available soon on PS4 (this pandemic slows everything down). We’ll keep you updated!

Top Run Mobile 1.4.0 Update

In this update we mostly bring some features from console/PC version to mobile and fix bugs.

Android & iOS

  • New intro cutscene
  • Subtitles are now localized
  • Lots of bug fixes

Android

  • The game now utilizes the whole screen space on screens with cutouts
  • Dropped support for Android versions lower than 5.1

iOS

  • Fixed an issue when a game would crash on attempt to share a screenshot

Top Run is now available on Nintendo Switch, Xbox One, PS4 and Steam

After months of hard work we’re happy to announce that Top Run is finally out for all major platforms: Nintendo Switch, Xbox One, PlayStation 4 and Steam!

It all became possible thanks to our amazing publishers – Fantastico Studio. It’s a joy to work with them!

Since Top Run is now available on a bunch of new platforms, we’ll continue supporting it, so get ready for some new content!

Summing Up 2019

2019 was a year when we realized that Katata Games is real!

So in 2019 our lives did a 180 degree turn. We can’t actually say it was because of the year 2019. We started studying gamedev and making Top Run back in 2017.

In 2019 we’ve continued to study programming and art but it was also the year when we first saw all our hard work starting to pay off.

Top Run has been downloaded over 170,000 times since its release on February 1, 2019. It was also Game of the Day on the App Store worldwide and got into Play Store Indie Corner, 

Thank you all for being with us and supporting us in this year and years before!

We can promise you even more cool news in 2020.

We wish you all to achieve the success you dream of in 2020, and we can’t wait to see the results of that!

Update on katata.games

Hi! We’ve abandoned our website for a while, you might have noticed that it hasn’t been updated since February.

It’s not because we’re not into game development anymore, quite the opposite. We’ve been so busy updating Top Run and pursuing other ideas that we just had to no time to update our site.

It’s not how we want to keep it, so we’ve updated our news feed with all updated which have happened since February and we’ll start writing new blog posts soon.

We’ve also updated the design a bit to keep it up to date.

Finally, we are working on a new game right now and we plan to update you with our progress here, in our blog.

Thank you for following us!